Wednesday 16 February 2011

Video Games

Video Games are classified udner the same Guidelines and uing the same categories as 'linear' works such as film or DVD. The BBFC acknowledge the difference between watching a film or DVD and the more interactive experience of playing a game, but recognises that, to date, limited research has been done into whether 'interactivity' has any significant effect on the potential for harm.

In addition, the interactivity inherent in video games may, in certain contexts, lead to a greater potential for some content to be considered unsuitable for certain age groups. The ability of a game to make a young player complicit in behaviour, for example, sex drugs or realistic violence, may be as important to as the level of detail shown, especially where such behaviour forms a major component of the game, and where the level of interactivity is high.

Frequency is difficult to quantify as it often depends on levels.

Given the lack of research, especially in relation to harm, the BBFC may take a more cautious approach when a video game lies on a borderline between two categories.

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